How does defiant get to moonshade highlands




















You need to use the Hammer on 3 different mobs, they are marked on the map, two in the towers and one on the hill. Tidelord Brenin will spawn ont he platform, kill him! The 4 wardens and Scotty will come and help you! Moonshade Highlands. Moonshade Highlands is a level zone. To get to this zone you will take the road out of the North-East of Silverwood. There are 5 portals in the zone.

Main quest hubs include.. Quest Cheevos. If you're appropriate level, there's a girl with a quest back there, and her teleporter will drop you at Timberveil, so you can get the porticulum there. Same thing happens for Guardians, they get a free port to Lantern Hook. Originally Posted by mavfin For Defiants its been there as long as I can remember. Not sure for Guardians. Yep, you can run through Gloamwood, but talk to Enqukye something like that and she will give you a quest to use the teleport near her.

Also too a heads up, there is another quest from her to hit IPP as well if I remember right. Originally Posted by Telnedra. That would be a huge step towards driving them out of the area completely. Perhaps now the Guardians can begin to see just how impressive Defiant technology has become.

That is why we will always triumph over their archaic methods in the end. The cannons can be found all along the ridge. Hopefully, they won't be too difficult to repair. Return to Centurion Ilyara near Dagger's Edge. Centurion Ilyara. Uriel Chuluun wants you to investigate the increased water magic activity at Molinar Crossing, northeast of Stonemason's Watch, and confront any Abyssal you find there.

We need to find out what Tidelord Brenin and his cohorts are doing in the Highlands. Is it just a quest for power, or is it something more? I've managed to pinpoint the area with the highest levels of tidetouched magic. I want you to go there to see what you can discover about the Abyssal activity in this area of Moonshade.

As I suspected, there is more to Brenin's plans than just mayhem and looting. It seems that fool thinks he can break into Hammerknell itself. Though I am getting readings of a lot of tidetouched activity at that location, I am unsure of the number of Abyssal you might encounter. Rough Interrogations. Juntar Kreb wants you to kill Abyssal Cultists in the Boundary Ruins area, east of Timberveil, and then return to him when the task is done. I found residual dregs of death energy soaking those ram livers.

The Abyssal cultists must have released the corruption of death magic in their greed for dwarven artifacts. We've got to stop them before the corruption spreads even further. I only hope you killed enough of the cultists. Their foolish pursuit of artifacts may have already unsettled the entire region, leaving us open to attack from the forces of Regulos.

The death energy that is driving the local animals to madness is surely saturating the landscape as well. You must slay the Abyssal cultists before their looting gets in the way of our progress. Return to Juntar Kreb at Timbeveil. We must stop the Abyssal cult from acquiring the secrets of Hammerknell. To this end, the Faceless Man has allied with a group of dwarves known as the Runeguard - they seem to care not of our conflict with the Guardians, so we can trust them for now. Report to the Faceless Man at once.

Thank you for the message. I have the same suspicions as Uriel. She and I often think along the same lines. I am hesitant to trust the Runeguard here, but we travel parallel paths. If they wish to see the end of Gorvaht and the Abyssal cult, then we will join them for the time being. Speak with the Faceless Man at Reclaimer's Hold. Have you heard of Moonshade Highlands? Home to many dwarves, it was ravaged when Aedraxis damaged the Ward.

My people sought shelter in Hammerknell Fortress, but were never heard from again. To help find out what happened, speak to Talvar Methyn in the town of Three Springs.

This is great news! Borrin has sent no less than an Ascended to aid our cause. There is much to be done to restore the glory of our people, so let's get to work. Speak with Talvar Methyn in Three Springs. Thomas Penthas wants you to rescue the Messenger of Bahralt from the Abyssal and then speak with him at the very top of Bahralt's Ascent, north of Hammerlord Post.

The scorch marks on these relics means the Abyssal cult has begun their ritual. If they mean to compel Bahralt's Messenger to reveal his secrets, the cult might gain power over the gods themselves. You must rescue Bahralt's Messenger. You actually spoke with the Messenger? You are blessed! If the Messenger speaks the word of Bahralt, then we're in trouble. Ravings of Doom Ride along side the rocks as you climb the hill and go to the last rock.

The artifact is laying on the rock closest to the ground. You shouldn't need to climb up on the rock to get it. Story of Brother Damon - page 2 Ride along side the rocks as you climb the hill and go to the last rock. Ritual Chest Work your way around the left side of the Assembly House.

The artifact is situated between the 2nd and 3rd wall support. Living Triptych of Molinar Glory In the fireplace. The artifact is laying on the ground in a corner near a wall support. Self-Combing Hairpin Found at the shore in Thontic shallows, next to a small boulder. Mug of Plenty Right at the base of the building, just over the fence. Turn your camera so you're looking to your left or right and you'll see it in a nook out the far side of the tree. Ravings of Doom At the Moonshade Pools on a large mossy boulder.

Councilmen Insignia At the top of the Moonshade Pools, in the uppermost pool. Ritual Charcoal This artifact shiny is a few feet off the shore in the water. Spyglass On a boat with a red awning, end of the dock in Mistfall Cove. Runebound Fate Stone Underwater Artifact next to a formation of rocks. Living Brass Work This was stuck in the side of the Stone structure about 1. Moted Wharf Roach artifact: Moted Life collection 3 of Moted Water Beetle artifact: Moted Life collection 7 of Moted Flounder artifact: Moted Life collection 6 of Razorfang werewolf followed with two smaller werewolves.

Rothlos this mob comes with two other named Captain Redhand and Tiny oneof the mobs drop a quest item.



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