Steering linearity what is it




















As in the previous game, The Crew 2 offers a lot of customization options in terms of settings and controls. That's why we put together this The Crew 2 Settings Guide to give you an explanation to what each setting does in the game. It's filled with useful info to help you play the game, including beginner's tips and tricks, a full car list, and a detailed look at The Crew 2's Season Pass.

Given that The Crew 2 features three separate modes of transport, there's a fair bit to get your head around in terms of controls. We've collected all the info you need to know about every type of The Crew 2 Controls, from cars, to planes, and boats. When you start playing The Crew 2, you might notice that cars handle a little differently than how you would ideally like them to. Thankfully, you can head into the settings and tweak handling until things feel right for you.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Ask Question. Asked 1 year, 11 months ago. Active 1 year, 10 months ago. Viewed 7k times. I'm confused what these two settings sliders Steering Non-Linearity and Steering Sensitivity actually change, and how they are different from one another: Steam Community post has a broken link to a graph.

Reddit doesn't explain it simply enough: I don't mean to sound like an ass, but it sets the steering linearity. How does this differ from Steering Sensitivity? Improve this question. Vast Vast 3 3 silver badges 15 15 bronze badges. Brake Saturation — adjusts the sensitivity of the brake. Increase this setting to reduce the amount you have to depress the brake pedal in order to achieve a given amount of braking. Interior Steering Wheel — determines whether a steering wheel is visible inside your car when racing in cockpit view.

I think you're best off not referring to it as 'Sensitivity', it's better referred to as 'Linearity'. At 50, the steering is completely linear, and that's how it should be. You turn your steering wheel, and the wheels will turn at the same rate all the way from left to right. At 'x' Not 50 linearity your steering will either output more turning, the more you turn. Or output less the more you turn. Depending which way you go from TekNeil , Apr 21, I'm sorry buddhatree, but I really don't understand why you're trying to calculate something here.

Like x 1. Pretty sure some of you are confusing steering ratio with steering lock. Steering lock, is just literally how much your front wheels will turn, in degrees. Steering ratio is the gearing ratio of your steering rack, how 'quickly' your wheels turn through the 'steering lock' in relation to the steering wheel input.

Note that you may think of this as 'Sensitivity' or 'Linearity', but a different ratio does not adjust that, it stays linear. When you say you want " 12 - 15 degree steering ratio ", what you mean is or Geared. It's technically not measured in degrees, it's a ratio between steering column and steering rack.

Agree x 2. But you could change the DOR in the controller menu. For example MP "ratio I must be doing something wrong. And all these games offer controller linearity adjustment of course. Last edited: Apr 22,



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