Where to find weapons bastion
The Cael Hammer is the Kid's first weapon, allowing him to swing at nearby enemies with powerful strikes. While it lacks in speed and reach, it makes up for it in strength. Upgrades can increase the damage done with each swing, making this trusty hammer even more powerful. The Hammer can be used while moving or when stationary, but there is an important distinction between these two methods of attack; stationary attacks, in the form of overhead and uppercut swings, are much more powerful and have a greater area of effect than mobile attacks.
Thus, it is recommended that the Hammer be used in conjunction with the Bullhead Shield, as this allows you to block or counter enemy attacks and return with a powerful attack of your own. The Hammer can be upgraded using Something Heavy. It is recommended that you maximize the damage output of the Hammer, but more defensive abilities such as the ability to stun enemies and the addition of a focus attack that charges with the use of the Bullhead Shield can also prove helpful.
The Fang Repeater is the first ranged weapon that the Kid encounters. It focuses on speed rather than strength, boasting a rapid rate of fire that allows the Kid to strike before his enemies. Its weakness lies in its lack of mobility, as the Kid is unable to move while firing this weapon. Thus, it is recommended that you prioritize movement while the weapon reloads, as is emphasized in its Proving Grounds. It will reload automatically after the Kid empties a magazine.
The Fang Repeater can be upgraded using Something Nasty. Upgrades allow the weapon to increase its capacity before reloading and increase its damage output, making it a more efficient weapon. Speedier reloads are also an option, though the Repeater's reloads are short to begin with.
The Breaker's Bow is the second ranged weapon picked up by the Kid, and differs largely from the Fang Repeater, as it prioritizes power over speed. The strength of the Bow's arrows increase as they are drawn, making this weapon ideal for long distance attacks.
Despite its low rate of fire, the Breaker's Bow is capable of penetrating multiple targets at once if the Kid manages to line them up, and the effect of these attacks only increases if the Kid manages to fire a Power Shot for which the arrow must be released as soon as the Kid flashes.
Therefore, despite its lack of speed, the Breaker's Bow's strength and range make it a reliable weapon nonetheless. The Breaker's Bow can be upgraded with Something Stringy. Upgrades can make up for the weapon's weaknesses by increasing draw strength, and improve its strengths by increasing its damage output.
The ability for the arrows to knockback and stun enemies can also assist in keeping enemies at a distance. The War Machete is the second melee weapon picked up by the Kid, and differs greatly from the Cael Hammer in that it prioritizes speed over strength. Its reach is also shorter than the Hammer, but it makes up for this with the addition of a ranged attack; the Kid can throw the sword in order to deal greater damage across distances.
You can probably guess by the name this thing has something to do with fire, right? Well you can make your enemies feel that heat with this one. It unleashes a continuous stream of fire that obliterates smaller enemies wholesale, causing damage over time, and it penetrates armor. A red-hot combination if you ask me. The closer your target, the larger the damage. This kicks like a mule!
Truth be told this is more of a sniper rifle than a carbine. But it has the versatility of being used close range as well. Tap the trigger and you got yourself a rifle. User Info: Mtorre5. But honestly every single weapon is directly in your path except maybe the machete. But its still right in plain view if you go throughall the paths of the level. And after picking it up in the proving grounds, it was in my arsenal.
So yeah, you won't have to worry about permanently missing any weapons. How do beat The Scrap Yard? General 5 Answers How do I upgrade weapons? Side Quest 2 Answers Hammer challenge Glitch? Ennemies taking at least 1 damage receive poison damage. Ricochet : Bullets will bounce on anything they touch another time.
Seek : Bullets will be locked on the nearest ennemy, tracking them. Scatter Eliminated : Bullets that are spreaded naturally will go perfectly in a straight line. Area Damage : Bullets will explode on impact, doing damage in a short area.
Damage Fields : Bullets will explode on impact, creating a small area of damage over time. Knockback : Victim goes back against his own will. Stun : Victim won't be able to do a single thing, even defend himself. Cripple : Victim won't be able to move as fast as he would like. Root : Victim won't be able to move, but will still be able to attack and rotate on himself.
Critical mods are be somewhat useless on some weapons On the other weapons, simply think if you prefer upgrade for some save DPS like faster attack speed, reload, etc These choices can also affect the gameplay you need for each weapons.
The Kid's old and thrusty friend. Your very first weapon you unlock that's able to make a lot of damage with every swings when fully upgraded. Basic stats. First shooting weapon, good at the start, but will be obsolete pretty fast and become only fancy. It works as a machine gun, but with fish bones instead.
Well yeah, it's a shield. But it's also a weapon! And a necessary one: gives you the ability to block nearly everything! I said nearly But I still haven't said why it's a weapon The Bullhead shield is a weapon because he can Counter Attack!
Damage on melee counter : 30 Damage on shots counter : completely depends of the ennemies shot, can do 4, 28, 30, 32 or 40 damages After a machine-gun made out of bones, here's a long distance weapon. Shots are more powerfull, but the draw speed is low, so for maximum damage, try to line up a maximum of ennemies with every arrow as much as possible.
Your second melee weapon. A shorter reach and lower damages, but a high attack speed when tapping. Can be thrown to ennemies at short distance when you need to hit further.
Charging up is mostly for a higher reach distance, as for power-shots. Your ingame shotgun! Really good for taking down pack of little enemies or one big enemy at close range. It also increase the distance between you and them, having a knockback effect on every shot. The Scrap Musket doesn't make multiple shots: when you get it to level 5 and shoot, you see only one purple shoot line. So each shoot is a cone attack where damages depends of distance and not pellets.
Warning : Firing with your weapon makes you knockback too. If you are too close of a cliff, you will fall. You liked the very fast attacks of the War Machete? You can only love these two guns! The faster you tap your button, the faster they shot. You can also maintain the mouse button for a slow attack, but you'll lose all the interest of this weapon.
Last melee weapon you can customize in the game. A long spear for reaching ennemies when you try to keep your distances. Can be thrown like War Machete, but is really slower to reload, letting your remaining weapon for fighting when on reload. I never liked this weapon anyway
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